One of [[link]] the few Overwatch 2 co-op PvE modes, Hero Mastery Gauntlet, will be removed in the next season due to a lack of interest, Blizzard announced via
"Hero Mastery Gauntlet was intended to bring the high score-chasing excitement of Hero Mastery missions into a multiplayer format," community manager Kaedi wrote. "Unfortunately, it hasn’t resonated with players in the ways that we hoped."
Hero Mastery Gauntlet—not to be confused with the Hero Mastery Solo courses—is a three-player mode where you defend towers from waves of robots using unique tools like turrets and explosive barrels. Your final score is based on how efficiently you clear enemies out and pick up coins that spawn in the level. It's a fun way to try heroes you don't normally play until you increase the difficulty and are forced into a meta team composition just to survive—the curse of every Overwatch PvE mode.
Compared to the solo Hero Mastery mode, which is essentially a growing list of obstacle courses for individual heroes, Hero Mastery Gauntlet never really caught on with the community. It has nothing to do with Overwatch 2's story, nor does it have any sort of progression systems like the skill trees with the 'Hero Mode' last [[link]] year. It's a mode for a very niche set of high-skilled groups who want to grind the same thing over and over for some small cosmetic rewards.
It's not surprising [[link]] to see a vacant mode go—plenty of live service games do this to keep queue times low—but that doesn't mean Hero Mastery Gauntlet couldn't have been iterated on to become something closer to what players wanted out of Overwatch 2's original PvE-focused pitch. It isn't a bad mode; it just suffered from a lack of complexity that would make you want to keep coming back. But if there are no more people left to work on it, it's probably better to cut it off as the PvP side of the game takes the rest of the year to
No one can say Overwatch 2 PvE is truly dead, but I think Blizzard's silence on the subject over the last year makes it clear that it's not a priority. With the recent changes to make the game and to make heroes free again, Overwatch 2 has basically spent the last two years reverting back to the kind of game that Overwatch 1 was. Only the ghosts of the ambitious sequel it could've been remain.